DVA223: 3D Texturing & Maya - Final Project

April 9th, 2007

DVA223 Final ProjectDuring the spring semester of 2007, I took a class titled “3D Texturing & Maya” (DVA223) with instructor Arnaud Ehgner. The final project was to go out and take a picture of an interior and then recreate it as similar as possible in 3d. So my girlfriend at the time was into interior design and suggested that I take my camera to some model / display homes here in Arizona. We looked up some addresses on the internet and then set out for the adventure.

I believe the model home I chose to recreate in 3d was located far, far away from my school, somewhere in Mesa. We walked through a number of homes, some of them looked cool, some not so cool… Towards the end of the trip, I walked into the master bedroom of the home we were in. I Read More...






Beginner’s Bump & Displacement Mapping (Revised)

November 26th, 2006

BlenderArt Magazine Issue #7Bump mapping and displacement mapping are two special techniques for making an object appear to have a rough or irregular surface.

What is bump mapping?
Bump mapping takes a grayscale image and reads the light and dark information to simulate an irregular surface. When you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised, and darker (blacker) areas appear to be lowered. Note that bump mapping does not modify the geometry, only the normals.

The bumps are a simulation created by perturbing face normals before the object is rendered. Therefore, bumps don’t appear on the silhouette of Read More...